Chess · 5 min read
Chess Openings for Beginners: Five Principles That Beat Memorising
New players often believe that strong players win in the opening because they have memorised thousands of moves. They have memorised some — but underneath every named opening are the same few ideas. Learn the ideas and you can find good moves in positions you have never seen.
Here are the five that matter most. Follow them for the first ten moves of every game and you will reach a playable middlegame nearly every time.
1. Put a pawn in the centre
The four squares in the middle of the board matter more than any others, because a piece in the centre can reach either side quickly. Start by moving the pawn in front of your king or your queen two squares forward. It claims space and, just as usefully, opens a line for a bishop and the queen.
One or two centre pawn moves is enough. Every extra pawn move in the opening is a piece that stays at home.
2. Bring out the knights and bishops
These four are your “minor pieces”, and they do nothing on the back row. Knights usually belong on the squares two steps in front of the bishops — towards the centre, never the edge. An old saying puts it bluntly: a knight on the rim is dim, because from the edge it reaches half as many squares.
Bishops want open diagonals. Look for a square where yours aims at the centre or at the squares around the enemy king.
3. Castle early
Castling does two jobs in one move: it tucks the king behind a wall of pawns and brings a rook towards the middle. Aim to castle within the first eight to ten moves. A king still sitting in the centre when the pawns there are exchanged is in immediate danger.
4. Do not move the same piece twice
The opening is a race to get your pieces working. Each time you move a piece that is already developed, your opponent brings out a new one. Unless there is a concrete reason — it is attacked, or it can win something — pick a piece that has not moved yet.
5. Keep the queen at home for now
The queen is powerful, which is exactly why it should wait. Brought out on move two or three, it becomes a target: your opponent develops a knight by attacking it, then a bishop, and you spend three moves running while they build a position.
A model first eight moves
- Move a centre pawn two squares.
- Bring out the knight on the king’s side.
- Bring out the bishop next to it.
- Castle.
- Bring out the other knight.
- Move a second centre pawn one or two squares to free the other bishop.
- Bring out that bishop.
- Move the queen up one row so that the rooks see each other.
When to break the rules
Principles are not laws. If your opponent leaves a piece undefended, take it. If they threaten checkmate, deal with that before anything else. The habit to build is this: before every move, look at what your opponent’s last move attacks — and only then follow the plan.
In short: Centre, minor pieces, castle — in that order. Play it against our chess bot a few times and the pattern becomes automatic.
